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Visual effects   Last update: June 23 2006

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General MDXInfo tutorial FAQ
We decided to put some questions together in a little FAQ here to clarify a few things on HLSL and some of our tutorials in general. If something in our tutorials doesn't particularly make sense, please check this page first.

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Reflection using projective textures (fixed function)
This tutorial covers redering a reflection of a scene to a texture and mapping this texture to a flat surface. The techniques used are RenderToSurface and setting up a projective texture transformation on the target surface of the reflection. It also uses clip planes to limit the reflection render to the scene above the reflective surface.

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Normal mapping
Create bumpy looking surfaces on a flat object using HLSL.

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Water simulation using normal mapping
Create a simple looking water effect using normal mapping.

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