» Check out our resources section for more code samples on various topics
General MDXInfo tutorial FAQ | |
We decided to put some questions together in a little FAQ here to clarify a few things on HLSL and some of our tutorials in general. If something in our tutorials doesn't particularly make sense, please check this page first. » View this tutorial |
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Reflection using projective textures (fixed function) | |
This tutorial covers redering a reflection of a scene to a texture and mapping this texture to a flat surface. The techniques used are RenderToSurface and setting up a projective texture transformation on the target surface of the reflection. It also uses clip planes to limit the reflection render to the scene above the reflective surface. » View this tutorial |
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Normal mapping | |
Create bumpy looking surfaces on a flat object using HLSL. » View this tutorial |
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Water simulation using normal mapping | |
Create a simple looking water effect using normal mapping. » View this tutorial |
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