Splitting a mesh into separate buffers per subset (MDX1.0) | 
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                  A simple sample project to show how a mesh can be split into seperate vertex- and indexbuffers. Demonstrates reading from the buffers and how to obtain and use the mesh's attribute table. For creating a mesh with multiple subsets, see this snippet. » Download this resource  | 
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  Implementing time based movement | 
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                  A simple sample project which shows how to implement timebased movement to move an object from one point to a target point, using the timer from the sample framework. » Download this resource  | 
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  Setting up a background gradient | 
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                  This sample project shows how to set up a screen sized quad for rendering a background gradient. The same technique may also be used to implement other fullscreen effects, like fading in and out. » Download this resource  | 
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 Splitting a mesh into separate buffers per subset (MDX1.0)