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HLSL tutorials   Last update: June 23 2006

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Primer - Introduction to DirectX and our tutorials
On this page you'll find a guide to get started with Managed DirectX (MDX) from scratch and how the resources on this site fit in to help you on your way. As mentioned on the Basics tutorial page, we have various resources available for coders who want to get into MDX programming, but they may not always be that easy to find. In this primer we'll point you to the various resources and lay down a basic path of how to go about learning MDX.

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General MDXInfo tutorial FAQ
We decided to put some questions together in a little FAQ here to clarify a few things on HLSL and some of our tutorials in general. If something in our tutorials doesn't particularly make sense, please check this page first.

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Simple Vertex Shader
No color yet, but this is a good beginning.

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Diffuse Vertex Shader
Let's add some color.

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Texture Vertex Shader
Texture is a very important component to making games more realistic.

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Diffuse Light Vertex Shader
Another component that makes for better realism is light. We look at light in this tutorial.

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Simple Pixel Shader
Another component that makes for better realism is light. We look at light in this tutorial.

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