Splitting a mesh into separate buffers per subset (MDX1.0) | |
A simple sample project to show how a mesh can be split into seperate vertex- and indexbuffers. Demonstrates reading from the buffers and how to obtain and use the mesh's attribute table. For creating a mesh with multiple subsets, see this snippet. » Download this resource |
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Implementing time based movement | |
A simple sample project which shows how to implement timebased movement to move an object from one point to a target point, using the timer from the sample framework. » Download this resource |
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Setting up a background gradient | |
This sample project shows how to set up a screen sized quad for rendering a background gradient. The same technique may also be used to implement other fullscreen effects, like fading in and out. » Download this resource |
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