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The basics   Last update: June 23 2006

» Check out our resources section for more code samples on various topics

Primer - Introduction to DirectX and our tutorials
On this page you'll find a guide to get started with Managed DirectX (MDX) from scratch and how the resources on this site fit in to help you on your way. As mentioned on the Basics tutorial page, we have various resources available for coders who want to get into MDX programming, but they may not always be that easy to find. In this primer we'll point you to the various resources and lay down a basic path of how to go about learning MDX.

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General MDXInfo tutorial FAQ
We decided to put some questions together in a little FAQ here to clarify a few things on HLSL and some of our tutorials in general. If something in our tutorials doesn't particularly make sense, please check this page first.

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Tutorial 1 - Initialize Direct3D.
A basic overview of how to setup a Window and initialise the Direct3D device.

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Tutorial 2 - Rendering a triangle.
Let's start rendering some pixels to the screen by doing to boring old triangle.

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Tutorial 3 - Spinning a triangle.
How boring is a simple triangle, in this tutorial you will make it spin.

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Tutorial 4 - Texturing a quad.
Great games weren't made with colored/spinning triangles. Most if not all of them use nicely textured boxes. Let's do it.

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Tutorial 5 - Lights and Materials
You cannot have a game without a flash light? and what better way to do it then to show you how to create a light and material.

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Tutorial 6 - Alpha blending
How about a see through box, will that impress you?

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Tutorial 7 - Loading a resource from file such as a Mesh
Do you expect us to create detailed meshes using trianglestrips (Are you mad?) from what you've taught us? No I am going to show you how to load models.

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Tutorial 8 - Simple shadows
Hey, I thought light created shadows, Where's my shadows? In this tutorial we will hack our very own little shadow.

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