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Advanced rendering   Last update: June 23 2006

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General MDXInfo tutorial FAQ
We decided to put some questions together in a little FAQ here to clarify a few things on HLSL and some of our tutorials in general. If something in our tutorials doesn't particularly make sense, please check this page first.

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True hardware and shader based instancing
Instancing is a technique for rendering multiple instances of a model on the GPU, while keeping the CPU load to a minimum. This tutorial provides two sample projects in which both hardware instancing (SM3) and shader instancing (SM2) are fully explained.

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Hardware vertex morphing
Vertex morphing is a technique which allows for the deformation of a base mesh by using morph targets. This technique is commonly used for facial expressions and for describing transformations that are not easily described by bones. In this tutorial we explore an implementation of morphing that runs completely on the GPU.

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