» Check out our resources section for more code samples on various topics
General MDXInfo tutorial FAQ | |
We decided to put some questions together in a little FAQ here to clarify a few things on HLSL and some of our tutorials in general. If something in our tutorials doesn't particularly make sense, please check this page first. » View this tutorial |
|
True hardware and shader based instancing | |
Instancing is a technique for rendering multiple instances of a model on the GPU, while keeping the CPU load to a minimum. This tutorial provides two sample projects in which both hardware instancing (SM3) and shader instancing (SM2) are fully explained. » View this tutorial |
|
Hardware vertex morphing | |
Vertex morphing is a technique which allows for the deformation of a base mesh by using morph targets. This technique is commonly used for facial expressions and for describing transformations that are not easily described by bones. In this tutorial we explore an implementation of morphing that runs completely on the GPU. » View this tutorial |
|